﻿using System.Runtime.Serialization;

#pragma warning disable 0649

namespace BattleNet.D3
{
    /// <summary>
    /// 
    /// </summary>
    [DataContract]
    public class FollowerSkills : BattleNetObject
    {
        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "active")]
        private Skill[] _active;
        /// <summary>
        /// 
        /// </summary>
        public Skill[] Active
        {
            get { return this._active; }
        }

        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "passive")]
        private Skill[] _passive;
        /// <summary>
        /// 
        /// </summary>
        public Skill[] Passive
        {
            get { return this._passive; }
        }

        /// <summary>
        /// 
        /// </summary>
        public FollowerSkills()
        {
        }
    }
}
